L ‘n Load Tactical Digital updates
The Lock ‘n Load Tactical game has had several updates in the past few days. Here is a list of all of the fixes and updates.
- multiplayer: fixed bug where captured victory hexes were not updating at the proper time on the other computer.
- fixed bug where reducing a squad was not giving half the elimination VP at that time as it should for most of those types of scenarios.
- Scenario Editor: added ‘All’ button to unit group attributes’ number settings.
- Scenario Editor: added ‘two story building’ checkbox to terrain editor for individual buildings.
- Scenario Editor: added unit attributes -1 VP Zone and -2 VP Zone; Building OK (for teams), Exploding Weapon; and setup restriction No Upper Floor.
- Scenario Editor: added event effect “Add Turns”.
- fixed the Shaken morale of Dutch M.07/12 to be the proper value.
- Counterattack at Carentan: fixed the balancing options being reversed.
- Scenario Editor: added unit group attribute ‘arrive as setup’.
- Scenario Editor: added unit attribute Low Fuel & Ammo Turn.
- multiplayer: fixed a bug where the automatic unit rotation after clicking to fire at a unit out of the firer’s firing arc could cause a hang.
- fixed a bug where units retreating after an overrun that remained in their hex would not be allowed to retreat if any were Shaken.
- fixed the unit popup window showing the back side of a counter in both the ‘front’ and ‘back’ sections if it was flipped on the board.
- multiplayer: redid the way movement works in multiplayer, especially with how opfire is handled.
- Scenario Editor: added unit attributes Elim VP Group ID, Turn 1 Patrol, Random Hero, Low Fuel Turn, Area Mines.
- Scenario Editor: added SSR First Skill for Side
- Scenario Editor: added victory condition ‘max GO enemy units in zone’, zone vp condition ‘max # of GO enemy units in zone’.
- Scenario Editor: added event restriction ‘trigger with mission target units’.
- Scenario Editor: added event effect ‘create frightening units’.